Games made on unreal engine 4
Everybody benefits together by building up this non-walled garden version of things that have existed on each platform and on Steam in a locked-down way in the past. You can piggyback on all of Epic’s efforts to build up this multiplatform audience and then contribute back to it by using it in your game, having your players add your friends to it. But also the account system and the friends graph we built up for Fortnite, with more than 350 million players across seven platforms, and more than 2.2 billion social connections. We’ve taken that entire stack of online technologies and we’re opening it up to all developers, including the nuts and bolts game services like matchmaking and data storage. We pioneered this in Fortnite, which was the first to connect Sony, Microsoft, Nintendo, Apple, Google devices, every device, and enable everyone to play together. Our goal since the very early days has been to connect all the players across all the platforms. We want to make developers’ lives easier and more productive so they can build more effective businesses. The Lumen technology frees developers from having to wait for lighting and build their games around the limitations of dynamic lighting. You don’t have to create yet another chair or mountain or rock for your game.
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#Games made on unreal engine 4 for free
It ties into the Quixel megascans library, where we’ve made available a vast and rapidly growing collection of assets to everyone for free use in Unreal Engine games. You just build your highest-quality assets, and the rest of it is the engine’s problem, sorting it out and scaling to each platform. Nanite frees developers from having to worry about individual polygons. We want to make it productive for people to build games at this quality level.
![games made on unreal engine 4 games made on unreal engine 4](https://upload.wikimedia.org/wikipedia/en/0/0a/Unreal_Engine_4_screenshot.png)
Building high-quality content takes enormous time and cost. In this generation we’re pushing geometry to new levels with the Nanite technology, also the Quixel megascans library, which produces film-quality assets scanned from the real to make content creation much more practical, and the Lumen dynamic lightning technology.īut our goal isn’t just to bring more features to developers - it’s to help solve the hardest problem in game development right now. Epic has always pushed the leading edge of what’s possible on 3D hardware.
![games made on unreal engine 4 games made on unreal engine 4](https://cdn2.unrealengine.com/feed-e3-2021-1920x1080-6b0077c88747.jpg)
Tim Sweeney: This is a first glimpse of Epic’s next-generation lineup of tools and technologies for game developers.